tag:blogger.com,1999:blog-4735779378960341804.post4515972222133568791..comments2023-06-22T17:04:43.382-07:00Comments on Dizzy's Dungeon: Light Weight GamingDizzySaxophonehttp://www.blogger.com/profile/07384053228778823219noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-4735779378960341804.post-41435779524251501202013-03-24T00:53:10.096-07:002013-03-24T00:53:10.096-07:00Hey great blog thanks for the read! I have no prob...Hey great blog thanks for the read! I have no problems with either systems, but prefer Ascending. Interesting to hear that the idea was thought of at least that early, and I'm sure far earlier!DizzySaxophonehttps://www.blogger.com/profile/07384053228778823219noreply@blogger.comtag:blogger.com,1999:blog-4735779378960341804.post-45981819607180345902013-03-24T00:48:37.434-07:002013-03-24T00:48:37.434-07:00Attributes still can help (although the rules are ...Attributes still can help (although the rules are optional in S&W and I believe they're rather vague in OD&D), but they're not giving you big bonuses. As Charles said, Roleplaying and class mostly.DizzySaxophonehttps://www.blogger.com/profile/07384053228778823219noreply@blogger.comtag:blogger.com,1999:blog-4735779378960341804.post-88827915007527480992013-03-23T13:12:02.017-07:002013-03-23T13:12:02.017-07:00Roleplaying and Class for the most part.Roleplaying and Class for the most part.Charles A. Wrighthttps://www.blogger.com/profile/04104261081273084990noreply@blogger.comtag:blogger.com,1999:blog-4735779378960341804.post-20208243251349940682013-03-23T12:44:12.936-07:002013-03-23T12:44:12.936-07:00I'm glad you enjoyed your Whitebox game. Speak...I'm glad you enjoyed your Whitebox game. Speaking of Ascending AC, I just posted a rant on it on my blog: <a href="http://blog.retroroleplaying.com/2013/03/ascending-ac-is-old-school-rant.html" rel="nofollow">Ascending AC is Old School: A Rant</a>. Love it or hate it, the basic ascending AC system was published in an article Different Worlds in 1980. <br /><br />@Venger Satanis: Mechanically, there is little to distinguish one character of a class from another of that class in original D&D. Instead, characters become individuals through what they do in play.Randallhttps://www.blogger.com/profile/13879930955049101533noreply@blogger.comtag:blogger.com,1999:blog-4735779378960341804.post-63513787603188472312013-03-23T12:31:57.905-07:002013-03-23T12:31:57.905-07:00Sounds cool. I've tried non-variable weapon d...Sounds cool. I've tried non-variable weapon damage, but didn't like it. I'm also of the ascending AC persuasion. If attributes mean very little, then what distinguishes characters from each other... just race/class and level?<br /><br />VS<br />Venger Satanishttps://www.blogger.com/profile/04447932700800930510noreply@blogger.com