Friday, February 26, 2016

Star Wars d6 REUP Session 2


We had our second session of our new campaign a couple of weeks ago. The game is starting to speed up I feel, but we're still getting used to it. We had some newish players that still need a better understanding of the rules, as it took us nearly 30 minutes to get started after going over their character sheets. At some point, someone besides Norrible and I will have some understanding I hope. Norrible is growing as a DM, but still needs to streamline his game a little bit. Still waiting for session that doesn't go on quite as long, as we start late and you can start to feel the fatigue near the ends. His new 'minion' ruling we worked on together helps alleviate some of the burden of combat, but I feel we may still be too combat oriented.

We had a great time though! We started we me learning my nav computer is what was wrong on my ship. I learned that I can fix it myself if I have the parts, but I still put in our favor to try and get the ship repaired while we were out.

We decided to check out the bounty office for more work. We had a very... vague job opened up to us, that had nearly no info, but pretty good pay so we took them up on it. We bought a speeder and headed out. On our way there we found an abandoned moisture farm with smoke coming out (ala Episode IV), so we stopped in to see what was up. Once there we found some members of the First Order assaulting some Resistance fighters. We were quick on the draw and easily took out the storm troopers and some of the officers, saving 2 of the 3 resistance soldiers. We talked with them about what was going on. They were there to discuss open transport with the Hutts, but apparently the First Order found out and staged an ambush. We gave them my name, with the offer of a favor from them.

We heard about some kidnapped Resistance officers in a hideout somewhere nearby, and figured that was our mission so we headed out. We found a small compound, heavily guarded by the First Order. Finally Lord Rorikon came in handy, and he persuaded some of the soldiers into letting us in. We managed to make it all the into the cell where the guys were being held up before we had any confrontation. Lord Rorikon was a master of playing himself off as their superior using the knowledge he learned back when he was a consulate for them. d'Artagnian and I were playing along as his body guards. The jailors were just torturing the captive Resistance fighters. Rorikon was up in the jailors face about how they were due to a transfer and that we would be taking them. They didn't buy it this time and eventually a fight broke up. The kid and I were quick to draw and kill the officer torturing the guys and took both doors in a defensive manner. I went north and the kid went south. They had some robotic man come in through their blast door, while I just had a slew of storm troopers and officers. We gave one of the healthier Resistance captives a gun to help out, but get got a little to hasty, charged, and got himself killed. I had Rorikon use his comm link to get in touch with the Resistance, give them my name, and ask for back up as we had their captives and were trying to escape. Once we secured our current location, we headed back the way we came in. We didn't meet much resistance as we broke the guys out and got them back to safety.

This session was pretty interesting. Although it was long, and took some time, we did manage to sneak by most of the danger thanks to Lord Rorikon. d'Artagnan and I were able to roll through most of the combat afterwards, and this put us in position to join the Resistance if we want to. We're still just trying to get the hell off of this planet, as I need the money off of Rorikon to help pay off my debt. We're well on our way to doing that though! I'm certainly interested to see where our game goes once we're off planet!

Remember these are NSFW



Saturday, February 13, 2016

Basic Fantasy Wilderlands Campaign. Session 6

The party met back up after they spent a week resting so Braignir could recover. The party spent much time writing in their journals (which you can read at: http://epicwords.com/wilderlands/). Once they were done resting up they found their old friend from Oakheart visiting the keep. The young magic-user who cast sleep on himself as soon as the goblins attacked somehow managed to make his way here without dying! Slightly impressed the group brought him on.

After spending a great amount of time making fun of Braignir for his busted arm, and offended Plimble Mae so she punched Markas Fletcher right in the wedding vegetables, they decided to head back to the forest to check the Hermit's home. Once there they scoured both floors of his home in the tree, and finally, hidden in the dirt and leaves of his bed found a very small chest. Plimble was quick to check it for traps, and seeing it safe decided she'd try her hand at picking it. At last she has successfully picked a lock! Careful not to open the latch they set it at the top of the stairs. Dongan decided the best course of action would be to kick it down the stairs. He lightly tapped it and watched as it bounced down like a slinky. Sadly he watched on as a potion fell out, rolled off the stairs and shattered on the ground. Their old magic-user friend, Isaac Poe scraped some of it up in a jar (mud and all) and decided maybe he was some sort of healing potion and started applying it to Braignirs arm. Braignir was quite annoyed, but let him do it in hopes that it may help afterall.

Not feeling any affects, and having spent time picking up all the gold and silver pieces that flew everywhere out of the chest, they decided they would head in the direction they heard the caves were. It wasn't long before they ran across a patrol of goblins. Both parties caught flat footed, they thought it would be a good time to try to parley. They goblins not wanted to risk their lives spoke with them. The party told them about their exploits against the hermit and the harpy. The goblins were impressed, but expressed no interest in going to the caves with them. They explained their home used to be in the caves, but they were run out. They spoke of the other goblin clans, and the attack on Oakheart was discussed, but noone pressed it farther. The party got some directions towards the caves and went on their way.

Continuing their travels they were at the top of the hill looking down upon all the caves. They decided they'd go into the closest cave and see what would happen. They were quite surprised by the black walls with red veins. How could this be in a cave such as this? It wasn't long before they approached the groans and shambling of zombies. Unsure of what they came across they decided to spread out wide to keep the zombies from getting to the thief and magic-user. The zombies shambled in, attacking with all their strength, injuring Eldor and Markas quite badly. Isaac went to the cave entrance to watch for any other attackers. In the end the party won against the zombies and escaped alive. Before leaving they took the amulets off the zombies and Isaac tried one on. Markas immediately shouted for him to remove it telling him it was evil.

They decided to head back towards the road near Oakheart where they had originally seen this area. They sneaked off, trying to avoid any of the other cave mouths and continued down towards the keep. They ran across some merchants who waved, but they were mostly worried getting back to town. Once back Isaac took the amulets to the temple of Thor. The priests there were rather upset that he would bring something like that into their temple, but explained it was a symbol of Orcus.

You can watch it all here! NSFW

Friday, February 12, 2016

Star Wars d6 REUP Campaign Session 1


It has finally happened. After playing our one-shot of Star Wars d6 REUP, we started a campaign. We had our first session last week, and our second will be tonight! We were originally going to make our own templates from scratch, but most of the players still don't quite know the rules enough to do so, instead mostly relying on Norrible and I to guide them through it, so we started with templates again.

We started out in Tatooine, in the city of Mos Shuuta. I made a smuggler named Rijl Solarblast. I was lucky enough to start out with a ship, but am in debt 25000 credits to the Black Sun. I started in a cantina where I was approached by a distraught woman looking to have her mother rescued. Apparently sand people have strangely started kidnapping villagers. She didn't have much money to pay, but she agreed if I helped that she would help find some people to help repair my ship so I could get off this planet. I calmed her down and agreed to help. When leaving the cantina some ruffians from the Black Sun found me and shoved me up against the wall asking for payment. I tried to explain that my last run was to a planet that when I came out of hyperdrive was nowhere there. Nothing its sector was even there. I assumed it was from what we had all heard of the rumored "Star Killer Base." They told me my next payment was in a week for 1200 credits, smashed me against the wall and walked off as another man came up asking if anything was wrong. As they shrugged them off they made a rude comment to me. I looked at the other man who looked like he wasn't going to take any nonsense from them either, we both drew our blasters and blasted the two men. My shot hit one of their jetpacks, he flew into the ceiling and was knocked out. Next I knew some young kid was coming out from the bar with his droid in joining in taking shots on the men. I managed to get another lucky shot and blew the other guys helmet. The kid came up to us, and I thanked him for his help. After getting to know everyone and seeing they were good in a fight, I told them of the mission I was just asked to do and asked if they'd join. I'd gladly help take them off Tatooine once my ship was gone if they helped. Soon we saw some storm troopers approaching so we quickly shuffled off to the bounty office.

Once there we were met with a man who looked like some sort of diplomat. He had apparently crossed some bad people and was looking off the planet. Again I told him of my circumstances. He didn't look like he'd be much good in a fight, but he might have the connections to help grease some palms on the way. He offered 5000 credits to get him out of here. We talked to one of the bounty officers, and he just shook his head. Apparently there have been lots of reports of kidnappings, but no one has been successful yet. We told him we were up for anything, and he told us he'd give us 100 credits for every Gaffi Stick we brought back. Lord Rorikon (the diplomat) tried to haggle the price up, but the bounty officer wouldn't budge. I started to question his skills, but needed the 5000 credits. The bounty officer told us they would shuttle out to the sand people camp, but we'd have to find our way back somehow. We agreed and went out there.

Once there, the speeder sped off, wanting no part in what would go down here. I was impressed as the kid (d'Aragnan Fletcher) and the guy who helped me (Ted Bundy) crept towards 2 of the guards we saw. Ted eventually tripped over something and alerted the guards. They ran out to see what was happening, but the kid and I were quick in disposing of the 2 guards. Once everything seemed clear we all made our way to the entrance. At this point Lord Rorikon was quite amazed by the Banthas and decided to mess with them. They nearly murdered him before we got him out of there. We knew we'd have a hard fight going into their base to save the villagers. We had no time for this.

Upon entering, Ted and I took point and crept down the hallways. We came to a T-intersection, where 2 hallways were separated by a thin wall. Ted crept down the first one, and I went around the 2nd, where I was met with quite a few sand people. They knew we were there and immediately began their attack. Luckily Ted and I had cover, Lord Rorikon hid, and d'Artagnan was trying his hardest to get into battle. The Sand People had quite poor tactics, and just ran into the blaster shots. I managed to shoot through one and kill another in 1 shot! It wasn't long though before we were clear of any immediate threat and could push on. We made the foolish decision to split up, as we thought the hallways would reconnect. Ted pushed on alone, and the kid and diplomat backed me up. It wasn't long before Ted ran across some more storm troopers. We heard him on the communicator, and pushed for our closest door in hopes of flanking the enemy. We were saddened to just find ourselves in some kind of labyrinth. We ended back tracking back to Ted, who was getting pinned down pretty hard, and helped him clear out the sand people.

From there we pushed on through where we found ourselves in trouble. Ted was wounded from that fight where we were separated, but he was still mostly useful. We eventually came across the chapel the Sand People were worshiping in and had a massive battle. The diplomat and kid both got quite injured, but managed to crawl away enough to survive. It was up to the ruffian Ted and I to tactically outsmart the Sand People. We both flanked around when the diplomat was pinned down and wounded, and manged to take out a couple of sand people in from the back. Issue was, we ran across more in the process. Luckily Ted and I had the firepower to take them out. After quite a long fight, we made it through. Somehow I was still mostly unscratched, only having one shot graze my hear, but the rest of the group was quite injured. I was impressed by the kid and the ruffians diligence and strength under pressure. The diplomat did about as well as I had expected. If he is able to come through on some other matters, we may be a crack team yet!

Once we had rested up, we heard the screaming of people. Not the warcry of sand people but of humans! Immediately I rushed up and found their cage. I took one of the Gaffi Sticks and bashed the locks. I shared some of the wamp rat meat I had taken from the Sand People with the villagers. I took Shari's mom into my arms and told her that her daughter had sent us for her and explained that she was ok. When we arrived back, I made sure to personally return Shari's mother to her while the others got treatment and rested up. I sure hope there is no delay in getting my ship fixed!

So in the end, we really had a great time! Norrible still has to work on his pacing a little, but he is picking up GMing really quick. He's always asking questions throughout the week on what I think and for feedback. He is doing a great job and I'm looking forward to more! I can tell the group get's a little tired as we've been doing longer sessions for these. Once Norrible gets used to the pacing all should be well!

You can watch our sessions here:
Remember these are NSFW
Part 1:
Part 2
 

Tuesday, February 9, 2016

DCC Campaign, Session 2



So we finally had our 2nd session of my DCC campaign. Tonight we finished our funnel of Sailors On the Starless Sea. We had 5 players this time. 3 characters survived the last session, but I had everyone make enough that all 5 players had 4 character each.

We ended last time in the tower, so the remaining PCs decided to go up the stairs and see what was up there. Inside they found 17 other captured villagers you were all chained to the wall. They rescued them, caught up with what they knew, then cautiously continue don there way. They went downstairs from the keep and one of the PCs was picking up the fallen gold pieces. They rushed into the next room to find the giant pool. They decided to take 4 of the cloaks, and were creeped out by the pool and the pictures on the wall. After seeing the skulls float to the top they investigated heavily. 3 of the PCs dove down to find the floor of the pool was littered with them, while one pulled the drain and was sucked to his death. After the pool was done draining the others decided to climb down and find what was inside. They were surprised by the natural cavern, but did decide to take the time to search it out. They found a ring on one of the finger bones, and were quite happy to try it out later.

After they grew tired of the cave they climbed back out, and headed out of the pool room to continue down the stairs. The party just did not understand why the skulls continued to glow brighter as they continued on their way. Eventually they made it to the stone wall and climbed ontop. They saw the ship out at sea and weren't sure what to do. One PC decided he'd swim out to it, but it wasn't very long before 7 tentacles came out of the water and dragged him under. They managed to find the candle and lit it and the ship came to shore. A few of the party members climbed on board, but the rest were too scared to do so. Next thing one of the PCs bit off the top of the candle and the ship headed out to sea. They were caught off guard when the boat stopped and the tentacles started to attack again. They fought hard, and a couple even managed to escape it's grasp, but after it took a couple of sacrifices on its own, the ship headed on its way again.

The PCs heard the sound of drums beating. They watched as the glow of the tower came ever closer, and as the shadowy figured became bigger and bigger. Eventually the ship docked itself. The PCs noticed the beatmen had some similar robes, so they hid the halfling underneath one with one of the other PCs and tried to sneak their way up. When they got to the top the Shaman and his acolytes were not fooled and the acolytes began their attack. The PCs got lucky and knocked and acolyte into the lava, but he drug one of the PCs with him. Afterwards the shadowy demon came to live and began his assault on the PCs who dare to keep him there. The Shaman joined soon after he had finished summoning him. After a long and deadly battle, the PCs managed to slay all those who remained on top of the tower. One got some tied up villagers and brought him to the boat, while another jumped into the sea as the tower began to shake and fall apart. Those who made it onto the boat were stunned as a tidal wave came and carried their boat out into the abyss. Who knows where they will end up, but 2 PCs survived to level 2.

So I felt like I had a better understanding of DCC this session. It didn't take nearly as long for me to look up some things like crit & fumble charts. We all had a great time, and it opened with some brilliant roleplaying. I had to fudge and modify some of the end because 75% of the party refused to get onto the boat. I'm not sure where I'm going next, but I think I'm going to have the boat sail out to a foggy island and to start with Judges Guild "Caverns of Thracia."

As always, NSFW