Friday, February 26, 2016

Star Wars d6 REUP Session 2


We had our second session of our new campaign a couple of weeks ago. The game is starting to speed up I feel, but we're still getting used to it. We had some newish players that still need a better understanding of the rules, as it took us nearly 30 minutes to get started after going over their character sheets. At some point, someone besides Norrible and I will have some understanding I hope. Norrible is growing as a DM, but still needs to streamline his game a little bit. Still waiting for session that doesn't go on quite as long, as we start late and you can start to feel the fatigue near the ends. His new 'minion' ruling we worked on together helps alleviate some of the burden of combat, but I feel we may still be too combat oriented.

We had a great time though! We started we me learning my nav computer is what was wrong on my ship. I learned that I can fix it myself if I have the parts, but I still put in our favor to try and get the ship repaired while we were out.

We decided to check out the bounty office for more work. We had a very... vague job opened up to us, that had nearly no info, but pretty good pay so we took them up on it. We bought a speeder and headed out. On our way there we found an abandoned moisture farm with smoke coming out (ala Episode IV), so we stopped in to see what was up. Once there we found some members of the First Order assaulting some Resistance fighters. We were quick on the draw and easily took out the storm troopers and some of the officers, saving 2 of the 3 resistance soldiers. We talked with them about what was going on. They were there to discuss open transport with the Hutts, but apparently the First Order found out and staged an ambush. We gave them my name, with the offer of a favor from them.

We heard about some kidnapped Resistance officers in a hideout somewhere nearby, and figured that was our mission so we headed out. We found a small compound, heavily guarded by the First Order. Finally Lord Rorikon came in handy, and he persuaded some of the soldiers into letting us in. We managed to make it all the into the cell where the guys were being held up before we had any confrontation. Lord Rorikon was a master of playing himself off as their superior using the knowledge he learned back when he was a consulate for them. d'Artagnian and I were playing along as his body guards. The jailors were just torturing the captive Resistance fighters. Rorikon was up in the jailors face about how they were due to a transfer and that we would be taking them. They didn't buy it this time and eventually a fight broke up. The kid and I were quick to draw and kill the officer torturing the guys and took both doors in a defensive manner. I went north and the kid went south. They had some robotic man come in through their blast door, while I just had a slew of storm troopers and officers. We gave one of the healthier Resistance captives a gun to help out, but get got a little to hasty, charged, and got himself killed. I had Rorikon use his comm link to get in touch with the Resistance, give them my name, and ask for back up as we had their captives and were trying to escape. Once we secured our current location, we headed back the way we came in. We didn't meet much resistance as we broke the guys out and got them back to safety.

This session was pretty interesting. Although it was long, and took some time, we did manage to sneak by most of the danger thanks to Lord Rorikon. d'Artagnan and I were able to roll through most of the combat afterwards, and this put us in position to join the Resistance if we want to. We're still just trying to get the hell off of this planet, as I need the money off of Rorikon to help pay off my debt. We're well on our way to doing that though! I'm certainly interested to see where our game goes once we're off planet!

Remember these are NSFW



Saturday, February 13, 2016

Basic Fantasy Wilderlands Campaign. Session 6

The party met back up after they spent a week resting so Braignir could recover. The party spent much time writing in their journals (which you can read at: http://epicwords.com/wilderlands/). Once they were done resting up they found their old friend from Oakheart visiting the keep. The young magic-user who cast sleep on himself as soon as the goblins attacked somehow managed to make his way here without dying! Slightly impressed the group brought him on.

After spending a great amount of time making fun of Braignir for his busted arm, and offended Plimble Mae so she punched Markas Fletcher right in the wedding vegetables, they decided to head back to the forest to check the Hermit's home. Once there they scoured both floors of his home in the tree, and finally, hidden in the dirt and leaves of his bed found a very small chest. Plimble was quick to check it for traps, and seeing it safe decided she'd try her hand at picking it. At last she has successfully picked a lock! Careful not to open the latch they set it at the top of the stairs. Dongan decided the best course of action would be to kick it down the stairs. He lightly tapped it and watched as it bounced down like a slinky. Sadly he watched on as a potion fell out, rolled off the stairs and shattered on the ground. Their old magic-user friend, Isaac Poe scraped some of it up in a jar (mud and all) and decided maybe he was some sort of healing potion and started applying it to Braignirs arm. Braignir was quite annoyed, but let him do it in hopes that it may help afterall.

Not feeling any affects, and having spent time picking up all the gold and silver pieces that flew everywhere out of the chest, they decided they would head in the direction they heard the caves were. It wasn't long before they ran across a patrol of goblins. Both parties caught flat footed, they thought it would be a good time to try to parley. They goblins not wanted to risk their lives spoke with them. The party told them about their exploits against the hermit and the harpy. The goblins were impressed, but expressed no interest in going to the caves with them. They explained their home used to be in the caves, but they were run out. They spoke of the other goblin clans, and the attack on Oakheart was discussed, but noone pressed it farther. The party got some directions towards the caves and went on their way.

Continuing their travels they were at the top of the hill looking down upon all the caves. They decided they'd go into the closest cave and see what would happen. They were quite surprised by the black walls with red veins. How could this be in a cave such as this? It wasn't long before they approached the groans and shambling of zombies. Unsure of what they came across they decided to spread out wide to keep the zombies from getting to the thief and magic-user. The zombies shambled in, attacking with all their strength, injuring Eldor and Markas quite badly. Isaac went to the cave entrance to watch for any other attackers. In the end the party won against the zombies and escaped alive. Before leaving they took the amulets off the zombies and Isaac tried one on. Markas immediately shouted for him to remove it telling him it was evil.

They decided to head back towards the road near Oakheart where they had originally seen this area. They sneaked off, trying to avoid any of the other cave mouths and continued down towards the keep. They ran across some merchants who waved, but they were mostly worried getting back to town. Once back Isaac took the amulets to the temple of Thor. The priests there were rather upset that he would bring something like that into their temple, but explained it was a symbol of Orcus.

You can watch it all here! NSFW

Friday, February 12, 2016

Star Wars d6 REUP Campaign Session 1


It has finally happened. After playing our one-shot of Star Wars d6 REUP, we started a campaign. We had our first session last week, and our second will be tonight! We were originally going to make our own templates from scratch, but most of the players still don't quite know the rules enough to do so, instead mostly relying on Norrible and I to guide them through it, so we started with templates again.

We started out in Tatooine, in the city of Mos Shuuta. I made a smuggler named Rijl Solarblast. I was lucky enough to start out with a ship, but am in debt 25000 credits to the Black Sun. I started in a cantina where I was approached by a distraught woman looking to have her mother rescued. Apparently sand people have strangely started kidnapping villagers. She didn't have much money to pay, but she agreed if I helped that she would help find some people to help repair my ship so I could get off this planet. I calmed her down and agreed to help. When leaving the cantina some ruffians from the Black Sun found me and shoved me up against the wall asking for payment. I tried to explain that my last run was to a planet that when I came out of hyperdrive was nowhere there. Nothing its sector was even there. I assumed it was from what we had all heard of the rumored "Star Killer Base." They told me my next payment was in a week for 1200 credits, smashed me against the wall and walked off as another man came up asking if anything was wrong. As they shrugged them off they made a rude comment to me. I looked at the other man who looked like he wasn't going to take any nonsense from them either, we both drew our blasters and blasted the two men. My shot hit one of their jetpacks, he flew into the ceiling and was knocked out. Next I knew some young kid was coming out from the bar with his droid in joining in taking shots on the men. I managed to get another lucky shot and blew the other guys helmet. The kid came up to us, and I thanked him for his help. After getting to know everyone and seeing they were good in a fight, I told them of the mission I was just asked to do and asked if they'd join. I'd gladly help take them off Tatooine once my ship was gone if they helped. Soon we saw some storm troopers approaching so we quickly shuffled off to the bounty office.

Once there we were met with a man who looked like some sort of diplomat. He had apparently crossed some bad people and was looking off the planet. Again I told him of my circumstances. He didn't look like he'd be much good in a fight, but he might have the connections to help grease some palms on the way. He offered 5000 credits to get him out of here. We talked to one of the bounty officers, and he just shook his head. Apparently there have been lots of reports of kidnappings, but no one has been successful yet. We told him we were up for anything, and he told us he'd give us 100 credits for every Gaffi Stick we brought back. Lord Rorikon (the diplomat) tried to haggle the price up, but the bounty officer wouldn't budge. I started to question his skills, but needed the 5000 credits. The bounty officer told us they would shuttle out to the sand people camp, but we'd have to find our way back somehow. We agreed and went out there.

Once there, the speeder sped off, wanting no part in what would go down here. I was impressed as the kid (d'Aragnan Fletcher) and the guy who helped me (Ted Bundy) crept towards 2 of the guards we saw. Ted eventually tripped over something and alerted the guards. They ran out to see what was happening, but the kid and I were quick in disposing of the 2 guards. Once everything seemed clear we all made our way to the entrance. At this point Lord Rorikon was quite amazed by the Banthas and decided to mess with them. They nearly murdered him before we got him out of there. We knew we'd have a hard fight going into their base to save the villagers. We had no time for this.

Upon entering, Ted and I took point and crept down the hallways. We came to a T-intersection, where 2 hallways were separated by a thin wall. Ted crept down the first one, and I went around the 2nd, where I was met with quite a few sand people. They knew we were there and immediately began their attack. Luckily Ted and I had cover, Lord Rorikon hid, and d'Artagnan was trying his hardest to get into battle. The Sand People had quite poor tactics, and just ran into the blaster shots. I managed to shoot through one and kill another in 1 shot! It wasn't long though before we were clear of any immediate threat and could push on. We made the foolish decision to split up, as we thought the hallways would reconnect. Ted pushed on alone, and the kid and diplomat backed me up. It wasn't long before Ted ran across some more storm troopers. We heard him on the communicator, and pushed for our closest door in hopes of flanking the enemy. We were saddened to just find ourselves in some kind of labyrinth. We ended back tracking back to Ted, who was getting pinned down pretty hard, and helped him clear out the sand people.

From there we pushed on through where we found ourselves in trouble. Ted was wounded from that fight where we were separated, but he was still mostly useful. We eventually came across the chapel the Sand People were worshiping in and had a massive battle. The diplomat and kid both got quite injured, but managed to crawl away enough to survive. It was up to the ruffian Ted and I to tactically outsmart the Sand People. We both flanked around when the diplomat was pinned down and wounded, and manged to take out a couple of sand people in from the back. Issue was, we ran across more in the process. Luckily Ted and I had the firepower to take them out. After quite a long fight, we made it through. Somehow I was still mostly unscratched, only having one shot graze my hear, but the rest of the group was quite injured. I was impressed by the kid and the ruffians diligence and strength under pressure. The diplomat did about as well as I had expected. If he is able to come through on some other matters, we may be a crack team yet!

Once we had rested up, we heard the screaming of people. Not the warcry of sand people but of humans! Immediately I rushed up and found their cage. I took one of the Gaffi Sticks and bashed the locks. I shared some of the wamp rat meat I had taken from the Sand People with the villagers. I took Shari's mom into my arms and told her that her daughter had sent us for her and explained that she was ok. When we arrived back, I made sure to personally return Shari's mother to her while the others got treatment and rested up. I sure hope there is no delay in getting my ship fixed!

So in the end, we really had a great time! Norrible still has to work on his pacing a little, but he is picking up GMing really quick. He's always asking questions throughout the week on what I think and for feedback. He is doing a great job and I'm looking forward to more! I can tell the group get's a little tired as we've been doing longer sessions for these. Once Norrible gets used to the pacing all should be well!

You can watch our sessions here:
Remember these are NSFW
Part 1:
Part 2
 

Tuesday, February 9, 2016

DCC Campaign, Session 2



So we finally had our 2nd session of my DCC campaign. Tonight we finished our funnel of Sailors On the Starless Sea. We had 5 players this time. 3 characters survived the last session, but I had everyone make enough that all 5 players had 4 character each.

We ended last time in the tower, so the remaining PCs decided to go up the stairs and see what was up there. Inside they found 17 other captured villagers you were all chained to the wall. They rescued them, caught up with what they knew, then cautiously continue don there way. They went downstairs from the keep and one of the PCs was picking up the fallen gold pieces. They rushed into the next room to find the giant pool. They decided to take 4 of the cloaks, and were creeped out by the pool and the pictures on the wall. After seeing the skulls float to the top they investigated heavily. 3 of the PCs dove down to find the floor of the pool was littered with them, while one pulled the drain and was sucked to his death. After the pool was done draining the others decided to climb down and find what was inside. They were surprised by the natural cavern, but did decide to take the time to search it out. They found a ring on one of the finger bones, and were quite happy to try it out later.

After they grew tired of the cave they climbed back out, and headed out of the pool room to continue down the stairs. The party just did not understand why the skulls continued to glow brighter as they continued on their way. Eventually they made it to the stone wall and climbed ontop. They saw the ship out at sea and weren't sure what to do. One PC decided he'd swim out to it, but it wasn't very long before 7 tentacles came out of the water and dragged him under. They managed to find the candle and lit it and the ship came to shore. A few of the party members climbed on board, but the rest were too scared to do so. Next thing one of the PCs bit off the top of the candle and the ship headed out to sea. They were caught off guard when the boat stopped and the tentacles started to attack again. They fought hard, and a couple even managed to escape it's grasp, but after it took a couple of sacrifices on its own, the ship headed on its way again.

The PCs heard the sound of drums beating. They watched as the glow of the tower came ever closer, and as the shadowy figured became bigger and bigger. Eventually the ship docked itself. The PCs noticed the beatmen had some similar robes, so they hid the halfling underneath one with one of the other PCs and tried to sneak their way up. When they got to the top the Shaman and his acolytes were not fooled and the acolytes began their attack. The PCs got lucky and knocked and acolyte into the lava, but he drug one of the PCs with him. Afterwards the shadowy demon came to live and began his assault on the PCs who dare to keep him there. The Shaman joined soon after he had finished summoning him. After a long and deadly battle, the PCs managed to slay all those who remained on top of the tower. One got some tied up villagers and brought him to the boat, while another jumped into the sea as the tower began to shake and fall apart. Those who made it onto the boat were stunned as a tidal wave came and carried their boat out into the abyss. Who knows where they will end up, but 2 PCs survived to level 2.

So I felt like I had a better understanding of DCC this session. It didn't take nearly as long for me to look up some things like crit & fumble charts. We all had a great time, and it opened with some brilliant roleplaying. I had to fudge and modify some of the end because 75% of the party refused to get onto the boat. I'm not sure where I'm going next, but I think I'm going to have the boat sail out to a foggy island and to start with Judges Guild "Caverns of Thracia."

As always, NSFW

Wednesday, January 27, 2016

Basic Fantasy Wilderlands Campaign. Session 5

Last weekend we continued our Basic Fantasy RPG campaign with a new player once again :) It started slow trying to introduce him to the party (something I need to work on), but became a memorable session! Once they finally got started they decided to head into the woods once again to try and find the hermit. It took an hour or so of travel, but they made it to a large hollow tree eventually. They scoped out the trunk before finding an opening behind a bush. Erdrick walked up and hollered inside to see if anyone was there. They head the sound of footsteps before a disheveled old man appeared greeting them. The man was quite surprised to have visitors and welcomed their slew of questions for a time. After they continued to ask to enter his home he had enough and snapped. 

The party was surprised as the hermits mountain lion leaped down upon them and started his strike. The hermit snickered and attacked as well. The party was quick to react, but it was like watching the three stooges. The party was getting ripped to shreds by the mountain lion, Erdrick had both of his arms crushed, Braignir had one arm crushed, and Plimble Mae received a permanent scar on her face from the claws. Dongan was quick to attend to the injured with medical aid while the rest of the party tried to fend off the Hermit and his pet. Eventually, the party was able to fell the mountain lion as they teamed up on it and the hermit ran off into his home. The party, looking awful at this point, decided they should head back to recover. Errdrick and Braignir had a difficult time carrying themselves, so they had to be helped. Eldor was dead set on dragging the Mountain Lion corpse back with them, and as he did, he suddenly felt the cold steel dagger of the Hermit slide into his back. He whipped around to see the Hermit phasing back into his presence. The people helping the wounded along dropped them and were quick to defend Eldor. The hermit was felled while in a fit of maniacal laughter. The party took a moment to recollect themselves and headed off to town again. The Corporal, Oliver, was surprised to seem them in such a shape. He rewarded them with 50 GP each for taking care of this nuisance. 

The group went to the Temple of Thor to see if they could receive any healing, only to be made aware that none of the local clerics are powerful enough to mend their broken limbs. They made the offer to send a message to the City State of the Invincible Overlord if they donated enough money, but the party couldn't afford it. They may decide to make the trip themselves later. Erdrick was in a sad state, so Eldor took him out of the keep and took him out of his misery, knowing he'd never be able to hold a weapon, or perform any manual labor again. Braignir decided he could continue with one arm though.

The group will not soon forget the mortal wounds that befell them. After our 2 character deaths in session 2, I quit using death at 0 HP, and we started using the Mortal Wounds table from Adventurer Conqueror King system. So far the party had been pretty lucky with their rolls on it, but this session they couldn't roll anything to save their lives. I have to say this table made for a very memorable session at least. They players were quick to learn, even though half their party hit level 2 and we made it harder to die, they're still not out of dodge yet. The world is a brutal place, and they will continue to tread carefully!

Remember this may be NSFW

Friday, January 22, 2016

Star Wars REUP Oneshot


So last weekend, one of my regular players (Norrible if you've listened) ran a one-shot using D6 Star Wars REUP (Revised, Expanded, and Updated) to see if we'd like to do a campaign of it. What can I say but that we had a blast!

We used templates from http://d6holocron.com/wiki/index.php?title=Templates and got started pretty quickly. We started in a rebel town meeting with an admiral. Imperials had been attacking some of the nearby structures and we were given all the different situations. Norrible did a great job giving us a choice in what to do here! We decided to get the communications tower back up so we could contact the other areas and find out if they also needed us. We grabbed a speeder with just enough energy to get us there where we found an imperial landing ship. We sneaked on and my character hacked the computer system so they couldn't leave. We then crawled towards the command tower and searched around for different entrances. One entrance we found we heard crazy scratching from some creature so we backed off. We went to the main door, prepared our positions, and had one of our guys pop the door open. Immediately a blaster fight went down. Peaking around my tree I took some shots and managed to take out one of the storm troopers. The other guys in the party got in closer and finished off the other 3. We crept in, checked out the computer terminal, and I stole one of the storm troopers blasters as it was more powerful than mine. I also managed to take a comm link which proved to be useful later.

After resting up we burst through the next door prepared to face some more opposition. Immediately we found ourselves against 4 more storm troopers and an imperial officer. We dispatched 2 of them quickly with a thermal detonator and some well placed blaster shot. We quickly moved in and took out the other 2 storm troopers. One member got blasted and was seriously wounded. I dropped back to help him up while Api pushed in on the Imperial Officer. They traded blows, both skillfully dodges blaster shots before Api finally bested him. I pulled in Mega to a safer corner while we waited for him to rest up. Api and I stood guard and scouted about before we heard the sound of marching storm troopers. We quickly prepared ourselves only for nothing to happen. Finally once Mega was back on his feet, we prepared at the next door. We threw it open and opened fire on 2 storm troopers and an imperial officer. We quickly killed one storm trooper, while another ran away. Mega crept around to find another door while I charged it and took out the other trooper and the officer. Api followed in behind me just as two riot troopers stormed through. Api and I quickly dispatched the two of them and looted their riot shields and pulse hammers. We quickly looted the other guys and tried to get the comm tower back online. As we did we contacted the admiral and let him know we found no rebels left here. On the officer we found a map that had the area we saw their landing craft marked, plus markings near the other places we were brief. Also written on the map was "4:00 Star Killer." We had an eerie feeling about 'Star Killer' and decided to get out of there. We started hearing the command for evacuation over the comm link as well. Mega and I argued about evacuating or trying to find the other rebels, but I won out forcing us to flee. We found the Imperial landing craft, I undid my own hack and we jet out of there. We found a few planets in the system and went to one, realizing there was no civilization before going to another. Once we landed there, we saw the Star Killer blast destroy the planet we were one, before realizing the blast was also going to destroy the planet we were on and we all died.

We had a hell of a time. The system was great. The only issue I had was, and it was because none of us had ever played, we had a bit too much combat for the time we had. I think we're going to not do the wound system for simple storm troopers because that bogged it down, and they're essentially cannon fodder in the movies. I think we can work more to make it feel more cinematic with the combat system too once we have our own made characters and we're all a little more sure of what we're doing. I look forward to taking multiple actions instead of just thinking I'm going to fire my blaster again. We had a great time! Looking forward to playing again.

You can watch Part 1 here, NSFW:
Part 2:


Saturday, January 16, 2016

Basic Fantasy Wilderlands Campaign. Session 4

So last week we managed to have our 4th Basic Fantasy RPG session. The was met by a forest Elf named Erdrick. He overheard the party talking about their recent exploits and had to suffer through the stench of the guys who had been pooped on by the Harpy. After a night of drinking away their pain, they decided they would head into the woods and try to find the hermit. In the morning Plimble Mae found Braignir hung-over and put a bunch of ribbons in his hair. They left the keep without him, assuming he would catch up later. Once Braignir felt sober enough to leave the tavern, he decided he'd follow after the group, where while he was leaving he kept hearing people whisper about the "Rainbow Warrior."

On the way to where they believed the hermit lived they ran across an overgrown farm. They were surprised to see how overgrown it was and decided to explore the buildings they could see through it. First the explored the home. They started searching some of the small empty bedrooms as they heard some scuttling noises. They drew their weapons waiting to see what would happen before a giant worm with 6 tentacles coming out his face attacked. Dongan was leading the group and took the brunt of the attack from the Tentacled Worm, but was lucky that his dwarven stoutness kept him from being paralyzed. With that the party managed to slay it easily and tried to collect some of its ooze. After the worm died, they continued to search the home, finding some nice jewelry and money. Once the left through the front door they noticed another window in a building to the north. As they went to check it out a few firebeetles flew down from the trees above to attack. Reacting quickly, only Braignir suffered much in the way of damage, but they managed to slay the firebeetles, carve out their shells and continue on to the other building. They found this building to be a barn. Once opening the double doors they were overcome with the stench of feces and death. They saw a bunch of stirges flying in and out of the far door who once noticed them decided to swoop in and attack. A stirge latched onto Dongan's face and Braignir's neck. Luckily each of them were able to fight off the stirge on them while the rest of the party slew the rest. Careful not to cover themselves anymore they check out the barn, and thought it was safe to carry on their way. They continued on the path to the Hermit's when they were met with a single Troglodyte. The archers took aim while the rest of the group rushed into Melee. The Troglodyte was able to bring down Dongan while the rest of the party took him out. Kessler used a lay on hands to bring Dongan back up, but he wasn't feeling great. He could tell he still needed a night of rest to feel up to adventuring. The group helped him up and helped drag him back to the keep for the night, and to spend some time planning their next course of action.

It seems like my players are really starting to understand the mechanics better now. We get some more roleplay in, more combats in, and far less technical questions getting asked. Things are really starting to progress. 3 Characters, Dongan, Plimble, and Eldor leveled up at the end of the session, so I'm sure they're excited to try and see how Level 2 goes for them. Looking forward to next Saturday when we get to play again :)

Remember this may be NSFW